FLUX

Major Updates

All sections received major updates I’d been holding onto for a while, specs especially.
I’m still trying to figure out how to upload a spreadsheet to the forum; when I do, I’ll have character sheets available.

Note that the Star Wars test module is not complete: it mainly needs rules for specific powers as they relate to the force, and rules for Alien and Droid templates.

JT

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Updated Powers
Updated Powers

Significant update to the Powers section, reworked and tweaked several things. Keep in mind, the powers have not been playtested yet.

JT

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Narrowed FLUX Points
Narrowed FLUX Points

Narrowed focus on FLUX points. Most of their additional effects became available through Specs. Added some explanation to XP, including guideline for starting points totals. Made some general revisions. Added Telekinesis and Telepathy.

JT

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Updated Characters Page
Updated Characters Page

Added some skill descriptions, revised text.

JT

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Welcome
New Gaming System, v 0.101

So, yeah. This is definitely the incomplete Alpha version. We’ve had one playtest which went relatively successfully. I’m open to suggestions on pretty much anything, including how to organize information, or gaps in the system (example: I know I need Poison and Disease effects, still working on those).

Cheers!

JT

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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